Unable To Clear All Graphical Objects Of A Type Trees
Oct 20, 2014
I am trying to clear all graphical objects of a certain type(all trees in particular). I have never had any issues doing so, and this method normally works well along with these variables:
Java Code:
public static ArrayList<GRect> historyT;
public static ArrayList<GOval> historyL;
public static GRect trunk;
public static GOval leave;
public void deleteTrees() {
//clears all tree trunks and leaves
[Code]...
That is this normally worked until I started added more trees to the screen after they had all been erased. What happens is that it won't clear all of them unless the max has been reached, that is 6. It will remove all trees up till the last one if the max has not been reached. In other words here is my screen before the clear all if the max has not been reached(* is a tree, _ is erased): ****
Here is it after: _ _ _ _ *
So my question is, is why aren't all the trees deleted? Why does it leave one left behind?
I'm writing a graphical program with several Label objects. One of them is supposed to constantly change color. I tried to do it with while loop like this:
while (true) {label1.setColor(Color.blue); pause (80); label1.setColor(Color.red); pause (80);}
However, the rest of the code (after the loop) is never reached because the loop never ends. Is it possible to use infinite loop like this? And, is there any other way to handle permanent processes that are supposed to run as long as the program is running (like, in this case, blinking Label)?
My issues is at the bottom, I can't get the clear button to clear, well it clears but it also show the JOptionPane. I couldn't find the edit button on the page
I am trying to use double data type in a for loop for precise operations and just to see if there could be any problem doing that I tested a small code :
public class doubleLimit { public static void main(String[] args){ for(double i=-0.1;i<=0;i+=0.01) System.out.println(i); }}
The output I was expecting is : -0.1 -0.09 -0.08 -0.07 -0.06 -0.05 -0.04 -0.03 -0.02 -0.01 0.00
But the output of the code is : -0.1 -0.09000000000000001 -0.08000000000000002 -0.07000000000000002 -0.06000000000000002 -0.05000000000000002 -0.040000000000000015 -0.030000000000000013 -0.02000000000000001 -0.01000000000000001 -1.0408340855860843E-17
Why is the code not working the way I expected, I think it has something to do with any property of double but I am not sure.
I'm really new to object/class concepts and already having difficulties with applying them. How to create and return an array of Exam objects? I need to get a data from a textfile which is passed to the method.
Java Code:
public Exam(String firstName, String lastName, int ID, String examType, int score) { this.firstName = firstName; this.lastName = lastName; this.ID = ID; this.examType = examType; this.score = score;
I'm really new to object/class concepts and already having difficulties with applying them. how to create and return an array of Exam objects? I need to get a data from a textfile which is passed to the method.
public Exam(String firstName, String lastName, int ID, String examType, int score)
So I'm beginning to learn java with the book HeadFirst Java. The books says that all a tester class does is create objects of a new type and then use the dot operator...
I don't really understand what a tester class is and what it does ? and what is the Dot operator and how does it work ?
I am simulating a game. This involves creating two Player objects(either HumanPlayer or ComputerPlayer), a TheBoard object, a TheGame object and a TheGameManager object. In the TheGameManager, i am trying to get it so that i can save the two Player objects, the TheBoard object and the TheGame object in current use at some point in the game and then load them later at some point. However, after debugged, i have found that it doesnt like the writeObject() method and skips and sends an exception up.
My TheGameManager class has the following fields:
public class TheGameManager implements GameManager { private Player player1; private Player player2; private TheBoard currentBoard; private TheGame currentGame; //private String[] args; private int iterations = 1;
I am making an app that would allow user to buy seat either by Price or Choice (Row and Column). I have Original code where it runs within JAVA IDE I am making same thing but rather in GUI now. I need putting my Buttons, textfield, and area in organize fashion.
I have not explain how these buttons will behave or act but right now putting them in order is priority then I will add action listeners to do the task we intend to do. A Wire Frame of the code looks like this :
I have a question related to trees in Java. The following code is given:
public class BinarySearchTree { private Node root; public BinarySearchTree() { this.root = null; } public BinarySearchTree(Node root) {
[Code] ....
The inorder-method is the one that really imports. I have to go through a tree using the Inorder-method. I do understand how this works, however I don't understand how the code fits to the inorder process. I understand the code up to the point where it reaches the most left "root", but then I do not know how to go further. How do I reach the root above then?
In this i Write a Java program to parse a syntactically correct arithmetical expression and produce an equivalent Expression TREE. Remember, in an expression tree the terminal nodes are variables and constants, and the interior nodes are operators (such as +,-,*,/). For instance the expression: (1 + 2) * 3 can be represented by the following tree:
I have to create a dictionary in java using search trees. I have problems with the methods put() and remove(). Working properly, ie correctly adds a new element and eliminates correctly. But I should improve a few things.
As you can see from the interface, both methods must return an element of type V, that is:
- case put(): returns the previous value associated with key (or null if the key was not associated with any value) - case remove(): returns the value associated with the key (or null if the key was not present in the dictionary)
I do not understand how come my put method always returns null even though in reality I make him return node.getElement().
Instead, the remove() method does not know how to modify it to make sure it returns the value associated with the key. If I change the helper method return value in V (instead of Node<K, V>) method does not work anymore...
How can I then edit these two methods?
Class SearchTree: public class SearchTree<K extends Comparable, V> implements Dictionary<K, V> { public int size; public Node<K, V> root; public SearchTree() { root = null; size = 0;
We are working with LinkedBinarySearchTrees. One of specs on my assignment is to "Using a level-order traversal, create a 2-D display of your trees, using the forward and back slashes as the branch lines. The tree nodes should be spaced proportionally to show the structure of the tree neatly."
basically I'm a good way through developing a Poker game which I've been developing just for fun(!?) and also to improve my skills, which it has done substantially. The logic involved with some of the hand comparisons and the evaluations of the winner is pretty complex.
Nonetheless, once I've finished the threaded timer to control the regulation of rising blind levels, and the betting mechanics for the Computer players I'll be looking to start creating the front end and this is where I'm a little confused.
Obviously for what I want, neither swing or AWT would be sufficient, so I guess the gap in my knowledge is how to integrate my back end code with a web front end. Is this possible? - What options exist for integration? just pure CSS / JS, or would Angular.js be viable? I'm looking to utilise some ready made images as graphics with maybe some minor animation effects.
I am trying to grab a graphical object from an arraylist, and reposition its coordinates on a Jframe when adding it. My program of course deals with strings, and once it sees specific words in my console, some method is called that adds, removes, or otherwises modifies certain objects on screen.
Here I want to say something like move(object[1],xpos,ypos) which will move a certain object from a specified point in the array, and move it to new x and y positions on the JFrame. I use a different class that extends a graphics program, so when I say add(something,x,y) it draws the object onscreen where I want it. These are some relevant, though incomplete, methods that should move an object already painted on screen:
Console class
Java Code:
public void doMoveCommand(String cmd, String arg, String xpos, String ypos) { int x = Integer.parseInt(xpos); int y = Integer.parseInt(ypos); if (cmd.equals("posMake") && arg.equals("star")) { box.moveStar(box.historyG.get(1), x, y); //historyG is an arraylist of GPolygons freeCommand();
[Code] ....
When I say makepos(whatever) I am getting a arraylist out of bounds exception. How I might be able to accomplish moving objects already on screen?
So I have an array of objects, each with their own position, I tried switch the references in the array of two objects, then repainted (immediately), but the two objects aren't switching positions on screen...does this even work?
Suppose that a certain BST has keys that are integers between 1 and 10, and we search for 5. Which sequence below cannot be the sequence of keys examined?
I've noticed many differences, such as there is only one with an odd number of keys, and one has all integers from 1-10 inside of it, but I can't find any real reason that you wouldn't be able to search it?
I Write a Java program to parse a syntactically correct arithmetical expression and produce an equivalent Expression TREE. Remember, in an expression tree the terminal nodes are variables and constants, and the interior nodes are operators (such as +,-,*,/).
For instance the expression: (1 + 2) * 3 can be represented by the following tree:
But when i Execute the program it Shows only Prefix and postfix .But the requered output is in inorder preorder and postorder so how to solve these error
import java.io.BufferedReader; import java.io.FileReader; import java.io.IOException; import java.util.Scanner; import javax.swing.tree.TreeNode; public class InToPost { private static String str;
I am trying to create a basic graphical user interface for sequence translation (including a JTextField for the description of a sequence and status of function button pressed e.g. “simple” translation and input and output TextFields). This involves a number of different class files. I cannot get my user interface to do what I want and I think I have problems with my "actionPerformed" method. How the code should be linked together?
public void actionPerformed(ActionEvent event) { try { // Get the description, content and result String d = tool.getDescription(); String input = tool.getInputText(); Stringr = translation.getResult();
I have a code that clear old text then add new text to text file afterthat download the file but the problem my code dose not add new text
FileInputStream fileToDownload ; private static final int BYTES_DOWNLOAD = 1024; response.setContentType("text/plain"); String name = request.getParameter("n"); String text = new String(request.getParameter("text").getBytes("iso-8859-1"), "UTF-8");
[Code] ....
How to clear old text then add new text to text file
import javax.swing.*; import java.awt.MenuBar; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class NewCalculator implements ActionListener { //assign button clicked number and answer onto variables.
[Code] .....
Also what is the code I need to use to do the percentage and square root calculation in the calculation. Cos I am not sure about the sign I am required to use to do the calculation.
The if statement is where the code to make the clear button (C and CE) work.
Follow the //? FIRST and SECOND notes, then I understood that Java has GOTO as Keyword for future versions and that usually one can avoid GOTO using break inside the cycles, but I need a jump( salto) in the code.
import java.util.Scanner; public class ArrayOrdinati { public static void main (String[] args){ int[] Array = {5,3,1}; int e=Array.length; int b;