I am trying to create an MP3 player with a totally customized look and feel to it. I know how to do this with .net, but I must be missing something in Java.
I want to be able to NOT have to present the user with the default mediaPlayer.getControlPanelComponent() in order to control the media player. I want to be able to code it to when the user clicks on my "Play" button, I can tell the player to play the song, and so on.
Its a basic program that is played by 2 people. Player one is suppose to type a number and the second player is suppose to guess the number. However after I test it out, and if I guess too low or too high I get stuck in "Your guess is too low, try again." infinite loop, what is wrong.
import java.io.*; class GuessingGame { public static void main (String[] args) throws IOException { BufferedReader stdin = new BufferedReader (new InputStreamReader (System.in)); String firstPlayer, secondPlayer; int firstInput, secondInput; int guessCount = 0;
i have a problem in connecting my jsp program in MSsql 2005 i want to create a connection in my jsp program to MSsql database but theres an error of my work here is my code
I am trying to create a program for class the uses two dimensional arrays. I am stuck on the second step that states Use two parallel arrays. One is a two-dimensional array -- a row of this array will hold six values in this order: [0] number of hours worked, [1] hourly pay rate, [2] gross pay, [3] net pay, [4] federal withholding, and [5] state withholding.
This is what I have so far:
Java Code:
double [][] data = new double [30][6]; String [] names = new String [30]; String str = null; String detail = null; int n = input(data, names, inputFile); mh_sh_highlight_all('java'); (there's more but i don't believe it pertains to this question)
My question is how would I create this array. Or, is that right above? I've searched online and in my book and I just don't understand.
I am trying to create a serversocket that send a binary in parts ie send 1024 bytes then wait for acknowledgement from the client before sending the next 1024. I am able to do it in udp but the client is tcp. This is my code so far
import java.io.BufferedInputStream; import java.io.File; import java.io.FileInputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.net.ServerSocket; import java.net.Socket; public class TestFtp {
[Code]....
I have not been able to send then receive acknowledgement before sending the next 1024 bytes.
I am completing a USACO online problem and am trying to create a print writer to write to my file(ride.out). I did this:
PrintWriter out = new PrintWriter(new BufferedReader(new FileWriter("ride.out")));
However, a load of undefined constructor errors come up for PrintWriter(BufferedWriter) and BufferedWriter(FileWriter). I have imported java.io.* so I don't know what the issue is. This has worked before.
I am trying to create a method that calculates the standard deviation of array. What I want to be able to do is something like this
package standardDevaitionAndMean; public class StandardDeviationTest { public static void main (String[] args) { int [] array = {12,12,12,12,12,12,12}; standardDev = array.StandardDevation(); System.out.print(standardDev); } }
With something like this
package standardDevaitionAndMean; public class StandardDeviation {double mean1; double standDev; public double Mean(double ... array) { for(int i=0; i<array.length;i++)
[Code]...
So basically I want to be able to make an array in a class and be able to calculate its standard deviation with my method in my other class. I know the code I wrote is terrible but I just wanted to show what I am trying to do. I am kind of shaky on how arrays operate
package timerApp; import java.util.Scanner; import java.util.Timer; import java.util.TimerTask; import sun.audio.*; import java.io.*; public class timerDriver { static int interval;
[Code]...
So I'm trying to make a program that plays an mp3 file after a timer reaches 0, but i keep receiving the error "could not create audio stream from input stream" the audio file is 3.44 MB and 00:03:45 minutes long if that's a problem
I am using the Netbeans IDE for Java creations. What are the steps of creating a media player using Java thru Netbeans as i don't understand most of the jargon and the forms,classes,etc.I don't want to use JavaFx but plain Java Application.I am coming from a Delphi pascal background.
So I have a player an enemy and enemy bounds the enemy can go. I need to have the enemy track my position and when I go into the position (I am using a collision method for this) the enemy comes over at a speed of 1. My problem is the enemy jumps to me and then follows at speed of 2 (2 is the player speed). The code is wrong this is why it is jumping and I have my other problems. so my question is what is a good solution for this? I am trying to make a method to track playerposition() so what I am thinking I could do is find x, y of player then store those into an array and return the array to Enemy so he tracks.
player.java public class Player{ int x = 100; // Location of player int y = 200; // location of player int xa = 0; // Representation of where the player goes int ya = 0; // Representation of where the player goes private int speed = 2;
[Code] .....
Please note this is not the entire code I have cut some things out that did not need to be there. Also, the code is just to get an idea of what I was thinking of doing. The ideas that are came up with are not meant to be a reflection of what I already have but, what I could add or replace.
I am currently building a java music player and need getting the volume control to work. I want to be able to set the computers volume directly using an integer. I've created a slider and put the value into an integer. The part that I am having trouble with is getting the volume to work.
I wrote a single player blackjack code and i want to play this game with multiplayers, which steps should i take to do this
package blackjack; import java.util.Random; import java.util.Scanner; public class Blackjack { public static void main(String[] args) { Random kagit=new Random ();
I have already tried every possible way for removing this bug but all failed. The problem is that sometimes my player passes through the map tiles, i mean, the algorithm is like -- if not colliding, move in required direction; else if colliding, move in opposite direction. But sometimes the second condition fails i dont understand why.
I am creating a hangman code. So the game i am creating is 2 player, first player enters the word and second player guesses. i made the code but i don't know how to restrict the first player from adding random characters into the secret word because for my project the word can only contain letters. so i need making the code so the player 1 can only enter letters.
My code is below:
/** * Auto Generated Java Class. */ import java.util.Scanner; public class Hangman { public static void main(String[] args) { Scanner input= new Scanner(System.in); String player1,player2; int wrongguessamount = 0; //keeps the count of the amount of wrong guesses int correctguessamount = 0; //keeps count of the amount of correct guesses int maxincorrect=6;//makes sure the user cant guess more than 6 times
So I am trying to create a Multi-Player game in java, and I have a Game server and a Client. They normally connect with either but I would like to add a login server so that there can be an option to go to a different world then just the main one. It will have the same map and data but will be separate from the Players that are on world one per say. Now if you are on world two I would like it to have the option for you to be able to Private message players that are on World one. That is where the login server comes in to play.
I am still new at Java and would like to be able to understand Packets and how to handle them more clearly. So far I have gotten the basis of the login server connected to the server and the client connects to the server via the login server. But I am getting a bunch of "unhandled packets" and I would like to know how to handle them. Here are some bits of the code.
Alright, so I'm having problems with lines 11 - 55. I'm trying to calculate the possible tiles the clicked unit can be moved on and display it to the player.
The field is a 9 (columns) by 5 (rows) grid. A unit with can move tiles horizontally or vertically based on its movement.
Example: (unit = o; possible tiles = x) (assuming movement of 2).
I tried to calculate movement by finding out what column the unit is in, subtracting the column it wants to go to, multiplying the difference by *-1 if the difference is less than 0. Then, doing the same with rows and adding the difference of columns to the difference of rows and comparing it to the unit's movement. Unfortunately, with my code, it seems to move in any directions.
@Override public void mouseClicked(MouseEvent e) { if (Main.cards.size() > 0) { mainloop: for (int i = 0; i < Main.cards.size(); i++) { Card c = (Card) Main.cards.get(i); int startingColumn = 0;
I am trying to design a monopoly board game with a class and a main program. I can not make the method to keep track of the player's position after every roll. After every roll it prints "Previous position: 0".The player should also not go over 14th spot because the board is just 15 including 0. That is what I have (just the particular method and the part from the main program which call it).
public int getpospl1() { System.out.println( getplayer1name() + " Rolls " + "Dice 1: " + getrolld1() + "" + "Dice 2: " + getrolld2() + "" ); int spot1 = 14; //The end spot int start = 0; int previousPosition = start;
How to start and structure my program because i am fairly new to the program but want to try to make a game. My idea of the game is it generates random numbers between 1-100 for two people and the program compares the two random numbers and declares the player with the higher value the winner like the card game war. Then it would give you an option to try again.
I have been working on this function and i can't get it to work. It's a little bit complicated so let me first explain what this is about:
1. As a little exam in my studies i have to program a halma console game with KI an stuff.
2. Everything is finished and works except for the Move-Calculation.
3. A Move is a Move from Field a to Field b which a player can perform in one round based on the game rules (Careful: We are not using the standard halma rules, we use different ones).
4. Class Move consists of the Starting Cell where the Figure before the Move stands and a target Cell where the figure will stay on at the Move end. It may include an Array of serveral Cells, the stop cells which the figure passes from start -> target since several jumps can be performed in one Move.
Valid Examples for Moves:
a -> b (From Field a to Field b) d -> f through g,h,i (From Field d to Field f through the Field g,h,i
My Move Calculation where all possible Moves are calculated for a given figure consists of 2 parts. An expand() function which will generate all possible moves (works perfectly) and a jumpFix() function which isn't working properly.
Example:
After expand() I'm getting something like that:
a -> b b -> c c -> d s -> t
This is however not finished, because the first 3 Moves are actually 1 Move. Because the player can Move from a -> d in one turn because those 3 are consecutive Move. The fixed Move would look like that:
a -> d through b,c
jumpFix() is also perfectly working for that situation, however there is one specific situation when it doesn't work. Let's say we have this situation.
a -> b b -> c c -> d b -> e e -> f f -> g s -> t
Then the only valid jumpFix() output would be:
a -> d through b,c a -> g through b,e,f s -> t
However i can not get it to work yet. Note: It definitely needs to be iterative, not rekursive else i would get an StackoverflowError.
This is my current Code of jumpFix():
Java Code:
/** * Takes a look into all calculated moves and finds those which should be seen as one move, but are still considered to be more than one move (several jumps in one move) */
public static List<Move> jumpFix(List<Move> moves) { Set<Move> result = new HashSet<Move>(); Set<Move> remove = new HashSet<Move>(); int lastSize = -1; // repeat action until no moves could be merged while (lastSize != remove.size()) {
[Code] ....
How to implement the special case where a Move splits into 2 or more branches and jumpFix() able to handle this case.
I am currently making a video player which allows users to open/play videos which are stored on their computer. I am using JavaFX for this.My problem, is that sometimes when I click the button to load a video, a java.util.ConcurrentModificationException is raised. Other times, it's perfectly fine.I put the calls to .loadAndPlayMediaA() and .prepareMedia() (see below) inside a .runLater(Runnable) to try to prevent this, but it has not worked. My Code (below) is called by a listener on a button, "testButton". I have a class called JfxMediaPlayer which holds the method loadAndPlayMediaA(), and a class called MixingDeck which holds the method prepareMedia()
In the class below I'm trying to create a class that will accept dates in various formats and create a range. The first constructor is easy because I send it the begin date and end date as Date objects. Now I want to send a month(and year) in a constructor and derive the begin and end dates from it. In my constructor that accepts the month/year I need to put the this(startDate, endDate) at the top to be allowed, but the parameters are not built yet.
package com.scg.athrowaway; import java.util.Calendar; import java.util.Date; public class DateRange { private Date startDate; private Date endDate;
I'm having some difficulty with my bank account project. I'm supposed to create a menu where the user can create a new account, withdraw, deposit, view their balance, and exit. There's issues with the account creation.
Here's my necessitated class below: BankAccount, TestBankAccount, SavingsAccount, CurrentAccount, and Bank
I certify that this assignment is my own work and that I have not copied in part or whole or otherwise plagiarized the work of other students and/or persons.