I am just trying to move a rectangle in a diagonal line. When the applet pops up, the rectangle is there but doesn't move. If I drag the sides of the applet to make it bigger or smaller the rectangle will redraw itself and move, but I want it to move without touching the window.
After i draw line between 2 fixed points on two different rectangles i need to rotate them. The problem is that my line is not updated, it stays on the same x1,y1 x2,y2. How to make line to follow rectangle when they are moving or rotating? I wrote some example code to demonstrate this.
Object that i want to draw:
[public class Object { private int xPos; private int yPos; private int width; private int height; float xDistance = 0f; float yDistance = 0f; double angleToTurn = 0.0;
We had to use these methods with the given parameters and code them correctly. We cannot use any built in java methods for sets.
import java.util.Scanner; public class setPractice { public static Scanner kbd; public static final int MAXSIZE = 20; public static void main(String[] args) { kbd = new Scanner(System.in); int[] setA = new int[MAXSIZE]; int[] setB = new int[MAXSIZE]; int[] intersect = new int[MAXSIZE];
[Code] ....
This is the input given to the program:
How many numbers will be in the 1st set: 3 Enter list of integers for 1st set: 12 3 2
The ascending order for 1st is: 2 3 12
How many numbers will be in the 2nd set: 4
Enter list of integers for 2nd set: 2 3 6 1
The ascending order for the 2nd set is: 1 2 3 6
The intersection of the two sets is: 0 0 0 //Program not correctly print intersection of two sets
The difference of A-B is: //Program is not printing the difference either...
My code is like follows. I want add the lines of data from text file to arraylist.After add the lines to array list,i want to get the interesection between the lines of data. But I could not get the intersection and it returns empty. My sample data from specific line in text file as follows,
I have to use methods and loops to code this program. Cannot use any java set or any built in java shortcuts!
import java.util.Scanner; public class setPractice { public static Scanner kbd; public static final int MAXSIZE = 20; public static void main(String[] args) { kbd = new Scanner(System.in);
[Code] .....
This is the input I put in my code and this is the output:
How many numbers will be in the 1st set: 3
Enter list of integers for 1st set: 34 2 56
The ascending order for 1st is: 2 34 56
How many numbers will be in the 2nd set: 4
Enter list of integers for 2nd set: 56 2 33 6
The ascending order for the 2nd set is: 2 6 33 56
The intersection of the two sets is: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
okay so far I have made a game with character that runs with constant velocity it jumps and ducks . I want the player to be dead on collision from a hurdle and then play a specific png, which shows the dying style . I am able to build collision detection but it passes from background I want it to collide and be dead on collision.
As part of the instructions we are required to use loops and methods to solve to program this code. We are not allowed to use any set functions that are already built in java.The methods for intersection and difference MUST return int value.
import java.util.Scanner; public class setPractice { public static Scanner kbd; public static final int MAXSIZE = 20; public static void main(String[] args) { kbd = new Scanner(System.in);
I don't understand why when I collide into my objects my character freezes. Such as if I collide into collision() I can go left and right but, not up and if I collide into collision2() I freeze in all places but, if I collide into the bounds I made I can still go in all directions without problems. The xa and ya are still being set to 0.
I have made a "Pong" game and how to check if the ball has hit the top or the bottom of a paddle, however I do know how to check if it has hit the left or right side:
I use eclipse as my IDE. I have decided to make my own video game and somebody had sent me a class that could be used for collision detection. The problem with the collision detection class was that it made a box around an object and if something else had touched the object, the collision detection would work. My problem with this class is what happens when i want to use circles? I cant have a box drawn around it. Then it wouldn't work as i would want. Is there a pixel perfect collision detection class out there I can use? It'll be useful in my journey to become successful in computer science! By the way this is in the java language.
I'm working on a space invaders game and I'm having problems with collision detection. My main issue is I'm having problems getting what the y value of the "missile" is as it goes up towards the top of the game. I have tried for many hours and tried to look at other people's space invaders game in an attempt to figure out how to figure out my problem. Also I'm not sure if I have the code for my collision detection in the correct spot. Right now I have the code in the keyPressed method. Below is the code for the main and missle classes ...
i have problem in what comes to jumping because in what i have now mario jumps with the key lsitener, key pressed up arrow and it jumps smooth but when im trying to make it fall down he appears immediatly at ground and it doesnt simulate the fall as it should be.
The other problem is that i dont really know how to detect collisions if there is a method that makes easier this proceso and how to make the map to continue and repeat so mario could continue walking,
I have already tried every possible way for removing this bug but all failed. The problem is that sometimes my player passes through the map tiles, i mean, the algorithm is like -- if not colliding, move in required direction; else if colliding, move in opposite direction. But sometimes the second condition fails i dont understand why.
I have java program that I am debugging with NetBeans. In it I open a serial com port. It seems that if I exit the program the serial port is not closed so I cannot get the port the next time I start the program.
Is there a way I can detect that either the user clicked the "X" in the upper ight of the GUI or I clicked the "Stop Button" in NetBeans?
I just started learning Java, I was asked to write a simple program that prints a message if it encounters the number 7 or its multiple.
This should be achievable using simple loops and simple operations...
Here is my attempt:
Java Code:
Scanner scan = new Scanner(System.in); int i, j, temp; i = scan.nextInt(); // Awaiting user input j = scan.nextInt(); // Awaiting user input if (i > j){ // i = 10 j = 0 temp = i; // temp = 10
[Code]...
Now it works fine for numbers that are less than 70...
I am not sure what to do in case if for example 'i' and 'j' are very big numbers
I mean, I need it to detect the 7s even if it in the thousands place, actually - no matter how big is the number... So far I only made it to work for numbers that are less than 70...
I'm not even sure if I'm trying to place it in the correct area in the code. However I like to perform this prior to the receipt being displayed so if there a issue the user can correct this before the final receipt has been sent .......
i can use this current code to change it so that it use TextArea in jsp and the keylistener code in servlet. i know i have to take out the JFrame,JTextfield and ContentPane but still i could not do it.
i want to create an application which detect an image which took from camera and to process it so that it can be verified ..for example number plate of the vehicle ..if i need to extract the numbers from the image ..
I am new to java and i want to create an application which detect an image which took from camera and to process it so that it can be verified ..for example number plate of the vehicle ..if i need to extract the numbers from the image ..