I want to add a picture to my buttons. The end statement will be a path finding algorithm that will with show the picture on all the buttons on the shortest path. I am using a constructor at the moment passing a picture object to it. It is suppose to work but its not on line 30...
Java Code:
import java.awt.Color; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.IOException; import javax.imageio.ImageIO; import javax.swing.*; public class Screen implements ActionListener { public JButton[][] b=new JButton[20][20];
I need adding a textbox for users to input text onto my JFRame. Also how come the
frame.add(o);
is getting an error under the "add".
Main method class:
import javax.swing.JFrame; public class main { public static void main(String[] args) { JFrame frame = new JFrame(); bot o = new bot();
[Code] ......
Other class (this is where I want the textbox to be)
import javax.swing.JTextArea; import javax.swing.JTextField; public class bot { int x; int y; JTextField f = new JTextField(); JTextArea a = new JTextArea(30, 50); }
You are given a text. Write a program which outputs its lines according to the following rules:
If line length is ≤ 55 characters, print it without any changes. If the line length is > 55 characters, change it as follows: Trim the line to 40 characters. If there are spaces in the resulting string, trim it once again to the last space (the space should be trimmed too). Add a string... <Read More> to the end of the resulting string and print it.
I felt as if I did do what they were asking, but for some reason, I'm getting "Sorry, Unable to read file!"."Instead of using file, I did use the location of the file name".Also, I've attached a image of the input looks like and the output.
My CODE:
import java.io.BufferedReader; import java.io.File; import java.io.FileReader; public class Main { public static void main (String[]args) { try{
I'm getting an IllegalArgumentException returned when I try to get a file using guava library.
I previously had the function working when the file was in a different location, before I switched to running JBehave, my steps run but it fails to find the resource, even after I've moved it.
The code being executed is (this worked previously before using JBehave):
The file I'm looking for is in the root folder for src/main/resources and also src/test/resources, previously I had it within a completely different location before I switched over to JBehave. I've tried it within a subdirectory in the same locations too.
I've recently updated the pom.xml to try to include the location required.
Well my code is supposed to ask for an input file and then (ex: input.txt), read the input file and create an output.txt file with the anagram for the words in the file. Also it should be displayed on the screen. However my code doesn't display the anagram on screen or the output file!
/* This program will read a file given by the user, read the words within the file and determine anagrams of the given words. If the file that the user inputs is empty, then the program will output "The input file is empty." * The program will read the file line by line, counting the total number of words read. If there are more than 50 words, "There are more than 50 words." * will be printed, and the program will terminate. After each line is read, the words in the line will be separated,punctuation characters will be removed, and upper case characters will be switched to lower case. * If any word is larger than 12 characters, that word will not be considered in the total amount of words in the file and it will not be sorted. * After each word is read, the letters will be sorted and stored into an array containing each * word's 'signature'. After all the words have been read, words will be printed to the output file on the same line based upon their signature. */
public class Anagram { //Creating constants for maximum words in file and maximum chars in word public static final int MAX_CHARS = 12; public static final int MAX_WORDS = 50;
I am trying to read a file and input each line of the file into an array. I have not set the array size as I was hoping to fill the array using a while loop. Unfortunately the scope of the array does to work inside the while loop so I am being told that the array 'students' has not been initialised even though it has just outside of the while loop. Is it possible to do what I am trying to without having the array initialised in the while loop as surely the array will be reset every time if it was in the while loop? Here is my code:
public static void students(String file) throws FileNotFoundException { try { File studentInfo = new File(file); Scanner input = new Scanner(studentInfo); String[] students;
I am trying to make a japplet that has open, zoom in and zoom out buttons for pictures. I am not sure how to go about an open button that will read the file. I have the picture url hard coded in the file to open but would like an open button with a file/folder dialogue.
I need to write a program that will let a user input name, age, email, and cell phone number, and commit the input to a text file. They need to add multiple entries. I figured out how to create the file and write to it, but when the user enters a second set of information, the first is overwritten. How can I make the file be added to instead of overwritten? The following is my code:
try { FileWriter writer = new FileWriter("ContactInformation.txt"); BufferedWriter bw = new BufferedWriter(writer); nameTextField.write(bw); bw.newLine();
I keep receiving an error in which State.Fall.txt can not be read. I can't point it directly to a drive because someone else needs to open it. I saved it in wordpad as a text file. My question is what did I do wrong in my code that it can't directly access the wordpad document?
import java.io.*; public class Main { /** * @param args the command line arguments * */ public static void main(String[] args) throws IOException { // Create an array of individual state objects to hold 50 items
I am trying to make a Library that will read some Input Files from a File . Like When We Enter Nuber from a System.in
1 2 45 667
77 34
and then store these values in int[] array
What I want is I Save all these values in a File and at Run time pass path of that file to command line arguments and then int[] array will be initialize using that
Tried it, I get red line under it, tried to do "jframe1 jframe1 = new jframe1(variable);
jframe1.setVisible(False); still failed. all I want to do is open a different jframe which I got that to work but cant hide show me how to do it without having to emend my code I want to be able to do is in same style.
CashPaybtn.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent evt) { //System.out.println("CashPaybtn.actionPerformed, event="+evt); //TODO add your code for CashPaybtn.actionPerformed //PaymentMethod.setVisible(false);
I've been trying to pull data from another class file "Calculations.java" and have it be displayed in a TextField in "DataAnalyzerGUI.java". Here is how the hierarchy is broken down for my assignment:
The program loads, but nothing shows. I did some research and saw that I needed to set the JFrame to visible at the bottom of the frame section. I made the change, but it still does not show anything. Do I need to add everything that I added to the content pane to the frame? From my understanding you add elements to the panel, the panel to the contentPane, then the pane to the frame...
import javax.swing.*; import java.awt.event.*; public class menu { public static void main (String[] args){ JFrame frame = new JFrame("Menu"); frame.setVisible (true);
I am trying to add scrollbars to my frame containing many different components and appearing when user resizes the window with the mouse adds pictures and admin of this online application adds labels or other components.
I want scrollbars to appear when the frame is resized and has components you don't see under so you can scroll down.
If I have for example this code, how i add the scrollbars when i make frame smaller ?
public class Test extends JFrame { private JPanel contentPane; /** * Launch the application. */ public static void main(String[] args) { EventQueue.invokeLater(new Runnable() {
I decided to write a small Java program to experiment around with BorderLayout, because I'm developing a Java game and I need to have 2 objects placed in a single JFrame at the same time, and everyone I asked said I need BorderLayout to do that.Before you answer: Also, is using BorderLayout the best option for adding multiple video game oriented objects such a sprites to a JFrame?
So the Java program I wrote is supposed to place a JButton on the JFrame and ALSO place a graphic component (a rectangle in this case). The problem is, only the button shows up, as can be seen in the image link below: URL....
Here is the code:
**main.java** --> The main method class + JFrame/JPanel/JButton constructor import java.awt.BorderLayout; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; public class main {
I'm making a Pacman look-a-like game, now I'm making the map out of an 2D array (as a grid). I already initialized the 2d array spots with "0" and "1". I managed to do this but now I'm stuck.
I want to use the "0" and "1" to print the map. For example the "0" are grass and the "1" are walls. The map should be printed within a JFrame. And I would like to make the width and height 32x32 pixels.
I searched on the internet and i found a couple of example codes but non of it seems to work properly. This is the code I'm using to make the 2D array and initialize the spots.:
public class Level1 extends javax.swing.JFrame{ final int ROWS = 17; final int COLS = 17; int[][] field = new int[ROWS][COLS]; public Level1() { initComponents(); setLocationRelativeTo(null);
I am in the process of creating a Tic Tac Toe game with a GUI using JButtons that will hold the X and O pictures. I have the picture appearing when i click it once but it jumbles up all the other buttons which is why i have to run the method resetAllButton() to set everything back. Once i click the x again it puts everything back how it is supposed to be and works normal. How can i get this to work in one click.
import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; public class TicTacToeGui extends JFrame implements ActionListener {
I'm doing homework and as far as input, my assignment reads: "Your program must take as input the name of a Java source code file such as the source file containing the source code of this assignment." So my question is, how do i do that without linking the directory directly (i.e. C:/users/...)? I'm using FileReader as shown below...
public static void main(String[] args) throws Exception { FileReader file = new FileReader (WHAT GOES HERE???); BufferedReader reader = new BufferedReader(file); String s = ""; String line = reader.readLine();