I am completing the exercises in Java How To Program 8th Edition by Harvey and Paul Deitel.There are two optional exercises GUI and Graphics Case Study Exercises on page 141 Chapter 4.
I have to use loops and control statements to draw lines thereby creating two designs.I am trying to create the design on Fig. 4.20. The lines do not line up correctly.The lines should fan out from all corners. Individually, they look exactly like it should.
Example of one corner.
int width = getWidth();
int height = getHeight();
// upper-left corner
int startX = 0;
int startY = 0;
int endX = 0;
[Code] ....
For the other corners I have different starting and ending positions.To draw upper-left corner I have a starting position of 0,0 and ending position of 0,height.I then move ending position up one vertical step and right one horizontal step. I repeat this fifteen times.
To draw upper-right corner I have a starting position of width,0 and ending position of width,height. I then move ending position up one vertical step and left one horizontal step.
To draw bottom-left corner I have a starting position of 0,height and ending position of 0,0. I then move ending position down one vertical step and right one horizontal step.
To draw bottom-right corner I have a starting position of width, height and ending position of width,0. I then move ending position down one vertical step and left one horizontal step.
For the second design Fig. 4.21 all my lines line up correctly no matter the direction I resize it. Both designs frame size is 250,250. Both designs are divided into fifteen steps.
My assignment was to create a simple form that demonstrates the use of the factory and singleton design patterns. "Use the Factory pattern to ensure that each form input consists of a text label and a textfield. Use the Singleton pattern for the submit button. When the submit button is clicked, a pop-up should show all the information that was typed into all of the form fields."
I used JFrame to create the form without the design patterns and I although I get the desired result, I'm not quite sure how I can integrate the design patterns into the code I wrote. The example I have to go off uses shapes, not text fields so I think that's why I'm not quite clear on how to approach this.
Im trying to create a checkerboard pattern with 2 nested for loops . I need to output asterisk characters. Im supposed o use an n int so I dont know if im limited to that 1 int. Im only getting 1 line of asterisk.
* * * * * * * * * * * * * * * * * * * * package checkerboard; public class Checkerboard { public static void main(String[] args) { for (int row = 1; row < 6; row++){ System.out.print("* "); for (int col = 6; col < col; col++) {
i am fairly new to java but have made a few projects so i do know most aspects that would allow me to complete the task its just i have been stuck at the same place now for 2 days.The project is to create a java program that can read specific data within a csv file to work out the averages etc. The csv file is a database of different weather stats . an example of the first 12 months of the csv file is below..
I know that once the data is indexed i can than use a double to find the average of the 12 specific pieces of data and so on. once this is complete i should than be able to transfer the data to a simple graph.
I am trying to write a specific byte sequence to a specific memory location on a removable storage drive. Does Java allow me a way to do this? I know the dangers in accessing memory, but the memory location of the data that will be written will never change.
- from the main class will arrive three variable (String name_used, int level_choose, int level_result)
I have a .txt file with this kind of formatting:
mario 1 1 0 1 0 1 carlo 0 0 0 1 1 0 ...
Where I use 1 and 0 in the main for write if the level (you see that the numbers are always sixr? are egual to six level existing) BEFORE is done correct or wrong
- when in the main a user make a level a feedback coming back from the class level saying if the user made the count correctly or wrong. and i wanna replace the value (1 or 0) in the txt file with the new level result.
So i have all what i need as parameters i think.
name_used to look for the correct line in .txt file with .indexOf level_choosed to go throught the correct index of that line level_result (1 or 2) to be replaced with the existing one
Java Code:
public void salvaRisultati(String name_used, int level_choosed, int result_of_level) throws FileNotFoundException{ } } mh_sh_highlight_all('java');
I have some problem to understand the way to make this:
In my main class a user can save his name in a txt file (and the system initially will add 6 value equals to 0) than he can choose between 6 level and make it.
example of .txt file data:
mario 0 0 0 0 0 0 carl 0 0 0 0 0 0
AT THIS MOMENT i just made other class and they work, is this new one that is hard for me. I'm trying to make a class that:
1- (first method called verificaRisultati) take name_used and level_choosed from the main and go to check in the .txt file if that level before was done right(1) or wrong(0)
and return something like "before you made this level properly" or "before you made this level incorrectly" AND THEN let the user start with the level.
2- (second method called salvaRisultati) at the end of the level i wanna pass the result (correct/incorrect) to another method of this class that will save the value (1 or 0) associated to the user in the right position.
This is the class that i'm writing:
Java Code:
import java.io.BufferedReader; import java.io.FileNotFoundException; import java.io.FileReader; public class ResultUsers {
[Code] ....
I really need some hint and some code example because I'm stuck. How I can take exactly the line with the user name? How I can correctly split the line in an array and then read/modify the value for that level?
design a class to conduct a survey of three hospitals. you want to know how many sectors (eg operation, children, gastronomic) each hospitals have, and how many doctors there are in each sector.
we have been given a scenario to design a system in which we have to make the class diasgrams. however we have to use appropriate patterns that match the scenario.
Basically I have to enter 5 numbers that I put through a loop and they print the star * depending on the number.An example would be this 5:*****. However, my codes prints out 5:*; 5 times. How to correct my code
Java Code:
import java.util.Scanner;
public class IntegerOutput { public static void main( String args[] ) { Scanner input = new Scanner( System.in );
I have done this a few times but I want to make sure I am doing it correctly. In other words creating a clean understandable program. Instead of posting code I will just talk about this is my plan:
Create a model (getter and setters) Create a view (via swing) Create a controller (pass the model and view in the parameter)
Database DatabaseConnection: Use the singleton pattern
Database: Create an interface called Database with all the queries I will need (insert, delete etc) Create a class called DataBaseDAO and implement the interface database and get an instance of the DatabaseConnection.
Tying it all together:
In the controller should I use the "new" operator and create a new database class or extend the database class? I am thinking I should not do it in the controllers constructor but make a field if I use the "new" operator like:
private Database db = new Database(); Create a class called App Create a new Model Create a new View Pass the view and model into the controllers parameter.
Am I on the right track? Is this messy? Is there a better way of doing it?
I need selecting which design pattern to use in my case.
I am creating a list of objects "items" to be presented in a list for the user to choose from, all objects have a title and a check box. Some objects have additional textbox for user input, some objects have additional image for illustration, and some objects have additional textbox and image as well.
I read and saw online videos but not sure if my selection "Factory Design Pattern" is the best match.
I am trying to design properly a simple 1to50 game (yes, the one that is so popular among mobile apps), but as a web application that allows two player games. I tried to document myself on the technologies I could use and came to the decision that some kind of Java would be suitable. I know that HTML, HTML5, CSS, JavaScript are client side languages with what I can basically design the client application that runs on a web browser. I installed Tomcat web server, configured Java Servlet API, done some research on Servlets and JSP, but I still cannot really imagine how all of this can work. Servlets form the Controller, JSP files the Model? How can I make them communicate, how can Servlets "tell" JSP files what to dynamically generate? Can JSP files communicate with JavaScript? Is JavaScript even necessary?
I thought that this question is not basically about a specific thing regarding JSP or Servlets, more about design and general concept, that is why I put this question under beginning Java.
I was told to design a class named Rectangle to represent a rectangle.The class contains:
■ Two double data fields named width and height that specify the width and height of the rectangle. The default values are 1 for both width and height. ■ A no-arg constructor that creates a default rectangle. ■ A constructor that creates a rectangle with the specified width and height. ■ A method named getArea() that returns the area of this rectangle. ■ A method named getPerimeter() that returns the perimeter.
Draw the UML diagram for the class and then implement the class. Write a test program that creates two Rectangle objects one with width 4 and height 40 and the other with width 3.5 and height 35.9. Display the width, height, area,and perimeter of each rectangle in this order.Here is my code for the Rectangle Class:
class Rectangle { double width; double height; public Rectangle() { width = 1; height = 1;
[code]....
The error that I am given when I compile the driver is as follows:constructor Rectangle in class Rectangle cannot be applied to given types; required: no arguments; found:int,int; reason: actual and formal argument lists differ in length.
I've looked over the concepts of Java programming, tested them in code and i understand most of them. I have a problem when i need to make harder programs , this might be because i dont know design patterns and algorithms.I'm curious what a entry level programmer needs to know to get a job in the field. Right now i was thinking i need to know:
1. The way all big concepts work and most of the keywords.
2. Design patterns.
3. Algorithms.
what i actually need to know for an entry level job and can you tell me which design patterns and algorithms are a must know for that first job. Considering i might have financial problems in the near future this is not a theoretical question, i really need to know what i need to learn in the next 2-3 months to get an entry level job down.
I need to get Windows application made. Is there a graphical, drag&drop layout tool in which I can place 'controls' such as buttons, panels, toolbars onto a window then write the code to respond to them? It seems to be common place in other systems.
Here is an example of a GUI. Is it possible to make this kind of a thing using Java Swing? Is it possible to have a picture on the entire background of the JFrame, and then other Swing components like buttons, labels etc. sitting on it?Is it possible to have action listeners behind pictures? In other words, they will behave like buttons: the user clicks on them and they do something.
I have to create a Swing application for which i haved a set of requirements as,
1. there will be two JPanels ,left and right, on the main JFrame , left frame would contain a JTextField and a submit JButton ,user can enter values 1,2,3 ,in the JTextField and presses the JButton
a. if user enters 1, a JTextField will be shown on right JPanel b. if user enters 2, a JTextField and a JRadioButton will be shown on right JPanel c. if user enters 3, a JTextField and a JComboBox will be shown on right JPanel
So I have done that but when my boss sees the code behind this application he told me to make it more extensible i.e. if there is going to be an additional requirement for values 4 or 5 or 6 and so on , then i have to make minimal changes in my code or no change in my code and it should work . how this can be done ? is it possible make such software design ?
public class DesktopApp extends JFrame { private static final long serialVersionUID = 1L; private static final Logger logger = Logger.getLogger(DesktopApp.class); private JPanel jp, jp2, mainPanel; private JLabel jl, jl1, jl2, jl3, jl4, jl5; private JTextField jText, jText2, jText3, jText4;
[Code] ....
What wrong am i doing here in this code which in not considered to be an extensible design ?
I'm working on a consulting training project to create a eCommerce online shopping application. Nothing big, just something functional and simple. That's why I want to structure it with the easiest maintainability possible. I've already ironed out the the database entities and how they'll relate to one another and even managed to establish connection to the database from my java application class. NOW I need to configure a user session on the web.xml, from what I've learned so far in my consulting, I can easily use jsp and servlets to have httpsession objects receive and send the information needed to and from the database, but the question is, how many do I need for a client's session?
Would maintainability be easier if I divide each entity's class actions to different servlets(a customer servlet, order servlet, product servlet, etc...), or can a single servlet handle an entire session without any complication?