Using Multiple Arrays To Play A Roulette Game

Mar 20, 2015

I am creating a roulette program that I converted from C++ to Java. Why its not finding the main class. Therefore it will not compile. Heres the code:

import java.util.Scanner;
public class P1RouletteDB
{
// This program demonstrates the use use multiple arrays to play a roulette game.
//Also a random number will generated to be used as the ball in the game. The user will be provided the random number to test the win algorithms
// Program Set 2 Roulette Game

// Global constants
public static final int COLS = 3; // Number of columns in each array

[Code] ....

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I am a begMy task is to write a program that plays the "Hi Lo guessing game." The program runs smoothly. However, it does not proceed to the next game after the previous game is done. I need to add a "play again" choice to the program so that the user will continue to play until they have chosen to quit. I have tried several different ways but each one has failed. I am completely stuck on this. I have attached my code to this.

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So, after my graphics card melted down, I decided to use a chat program because I can't play the game server which I am staff on. I've downloaded this:

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After I knew it was a .jar file, it would basically fail, I would launch it, it turns into a cmd for 0.5 seconds, and closes without any progress. Typical, and expected.I downloaded the latest java update, removed 3 older versions, and now my Java SE Binary program went missing. I can't even launch it, and it tells me to look for another program to launch it with.

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import java.util.Random;
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class blackjack {
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Random r = new Random();
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String money;
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[Code]...

I know people will want me to tidy it up, or do it "their" way, but honestly I just need method of getting the user to press h or s and have the program continue under it's own steam.

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Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.

import java.util.Random;
import java.util.Scanner;
 public class TicTacToe {
 private static Scanner keyboard = new Scanner(System.in);
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public static int row, col;
 
[Code] ....

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I am making a game with java in a program called greenfoot.My problem is that a sound won't play when the player dies and a Game Over screen pops up..

- I have saved the audio file in my sound map of the scenario
- Applied the good name of the file
- tested the sound effect and it's working

this is my code:

public GameOver()
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Dec 25, 2014

I am attempting to grab stock prices for an array of different stock tickers. In my code, I iterate through the array of stock tickers and at the same time, grab the stock prices from an API. Then, I store the stock prices into a new array and attempt to display the new array.

For example: An array element may contain 'AAPL' as a stock ticker. The for loop enters this element into the URL which links to an API, grabs the stock prices, stores it into a temporary variable. Then it stores the value (the stock price) of that temporary variable in to a new array. Then the new array will attempt to print out this stock price along with all the other stock prices.

Here is my code:
 
public static void getStock(String[] tickers) {  
for (i = 0; i < tickers.length; i++) {
try {
URL url = new URL("http://query.yahooapis.com/v1/public

[Code] .....

The above code works fine if I am printing the stock prices from inside the for loop. And I can see why, it enters and prints the new stock price in the new array through each loop.

My problem is, I do not know how to access the new array (stockOutput) outside of the for loop, or how to display its contents outside of the for loop.

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I am trying to complete an assignment and I am stuck on a key point. I must print the total inventory value across each of these arrays, as it prints for each "list". To do this, I understand that I need some form of correlation between my variables "total" and "Price" between each array. My quandary lies in the way that I have designed this code to begin with. I am not sure where to add the math section of code that is needed, nor am I fluent enough with Java to know how to call all of the arrays as it prints. Listed below is my code, when you compile it the total inventory value is 0 for each "list".

package inventory;
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public static void
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[code]...

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Jan 18, 2015

For our final project we're making a game. I'm "trying" to do battleship in 2D, but its not going well. at all. I've started it but how to get the arrays which are my rows in the game to printout, and i need to put them into a seperate method and all them.

Scanner input = new Scanner(System.in);
String userN;
String B1;
String H1;
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[code]....

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May 7, 2014

package roulette;
import java.util.*;
public class Roulette {
public static void main(String[] args) {
// TODO Auto-generated method stub
Scanner scan = new Scanner(System.in);

[Code] ....

This is were its going wrong if i just do a straight "spin" it works but when i try and add additional bets into an array for future comparrison it simply kicks out to my "do" statements says you have quit and acts like i simply hit spin.

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Feb 22, 2014

I have come across an issue with arraylists. I am writing a text based RPG game as something to start with ...

Initially I had a single zone which was all stored in an arraylist and everything was working in regards to the player moving around. The problem I now have is how to add further zones to my game. Ideally I would like an arraylist for each zone, and would use the below to create each arraylist

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The problem I now have is how to handle the player moving, initially with a single zone/arraylist I could reference that arraylist directly

public void findRoomCoords(int ID) {
for (int i = 0; i < castleMap.size(); i++) {
if (castleMap.get(i).roomID.equals(ID)) {
PLAYER.setCurrentRoomZone(castleMap.get(i).roomZone);
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My initial thought was to use a getter/setter to remove the reference of castleMap from my movement code in order to access different arraylists, however this is where things have fallen over, I can't seem to work out how to get the arraylist name to change, depending on the outcome of the setZoneMap() method.

public void setZoneMap() {
switch (PLAYER.getCurrentRoomZone()) {
case 0: {
zoneMap = Castle.castleMap;
break;

[Code] ....

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Sep 16, 2014

So I am trying to create a Multi-Player game in java, and I have a Game server and a Client. They normally connect with either but I would like to add a login server so that there can be an option to go to a different world then just the main one. It will have the same map and data but will be separate from the Players that are on world one per say. Now if you are on world two I would like it to have the option for you to be able to Private message players that are on World one. That is where the login server comes in to play.

I am still new at Java and would like to be able to understand Packets and how to handle them more clearly. So far I have gotten the basis of the login server connected to the server and the client connects to the server via the login server. But I am getting a bunch of "unhandled packets" and I would like to know how to handle them. Here are some bits of the code.

package com.ls.net;
import org.jboss.netty.channel.ChannelHandlerContext;
import org.jboss.netty.channel.ChannelStateEvent;
import org.jboss.netty.channel.ExceptionEvent;
import org.jboss.netty.channel.MessageEvent;
import org.jboss.netty.channel.SimpleChannelUpstreamHandler;

[Code] ....

So when I run my client this pops up in the console:

[Tue Sep 16 16:50:56 EDT 2014][LoginServer]: Finished initializing login server.
[Tue Sep 16 16:50:56 EDT 2014][SignalMultiplexer]: Unhandled packet: 15
[Tue Sep 16 16:50:56 EDT 2014][SignalMultiplexer]: Unhandled packet: 41
[Tue Sep 16 16:50:56 EDT 2014][SignalMultiplexer]: Unhandled packet: 74

[Code] ....

And here are the class's for Accounts:

package com.ls.net.codec.decoder.packets;
import org.jboss.netty.buffer.ChannelBuffer;
import org.jboss.netty.channel.ChannelHandlerContext;
import com.ls.bufutils.BufferUtils;
import com.ls.net.codec.decoder.PacketDecoder;
import com.ls.net.codec.decoder.handlers.AccountHandler;

[Code] ....

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May 24, 2014

I decided to write a small Java program to experiment around with BorderLayout, because I'm developing a Java game and I need to have 2 objects placed in a single JFrame at the same time, and everyone I asked said I need BorderLayout to do that.Before you answer: Also, is using BorderLayout the best option for adding multiple video game oriented objects such a sprites to a JFrame?

So the Java program I wrote is supposed to place a JButton on the JFrame and ALSO place a graphic component (a rectangle in this case). The problem is, only the button shows up, as can be seen in the image link below: URL....

Here is the code:

**main.java** --> The main method class + JFrame/JPanel/JButton constructor
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[code]....

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So, without having to learn a whole new Java set of standards (assuming JavaFX or whatever it's called is a different set of standards from JavaSE), is there a way to play .wma?

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(I suppose I could create new sounds, though if Oracle isn't updating the library, who knows if even that works anymore, but if you're trying to run a Java Media Player that runs lots of DIFFERENT sound file types, this seems a real setback. )

I heard you could convert them to MP3s (I heard there were free things that did it, but who knows if the things aren't filled with viruses that'll do it or, even if they're not, that they'll really mess up the quality of the sound and that I might lose the old .wma file in the process even if it doesn't corrupt the sound.)

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public class MainC extends JFrame implements Runnable,ActionListener {
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[code]....

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just wondering why it does load;

i do get the warning

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[Code] ....

When my class calls setPlayType(2), which should make it play, I get the following runtime error:

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[Code]...

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