Why Logarithms Jslider Vertical Knob / Thumb Not Moving
May 5, 2014why logarithms jslider vertical knob/thumb is not moving?
View Replieswhy logarithms jslider vertical knob/thumb is not moving?
View RepliesI have a problem here ive been trying to figure out and im not sure what the problem is. I have a JTabbedPane with an amount of tabs that match the amount in a JSlider. The amount can change dynamically.
What i want to do is have it so that if someone clicks the second tab it goes to value 2 on the JSlider etc... Should it be simple as adding a changeListener to each and going
slider.setValue(tabs.getSelectedIndex());
tabs.setSelectedIndex(slider.getValue());
It doesn't seem to have any effect. Is it some kind of scope issue maybe or is this code wrong?
[color]
public class MyColorChooser extends JPanel implements ChangeListener{
private JSlider redSlider;
private JSlider greenSlider;
private JSlider blueSlider;
private JTextField txt1;
private JTextField txt2;
private JTextField txt3;
private final Color[] colorValues =
[code]....
Do i have to make a new no argument constructor for my sliders?
i want to store and retrieve thumb impression from a database using java.now i am learning java so i want to do the coding using java.i want to know which database is used to store thumb impressions ?
View Replies View RelatedHow to read the thumb impressions by using bio-metric instrument using a java code and comparing the thumb impressions in java.
View Replies View RelatedI can make my program print block letters out in a vertical format but I need them to come out in a horizontal format.
public class MISSISSIPPI {
public static void main(String[] args) {
drawM(); drawI(); drawS(); drawS(); drawI(); drawS(); drawS(); drawI(); drawP(); drawP(); drawI();
}
How would I get those methods to come out in a horizontal fashion instead of vertical?
I'm new to java and I need changing the direction of these balls from a horizontal axis to a vertical axis bouncing in the center. I've tried reversing the integers but there seems to be something i've missed.
package package_bouncingball;
import java.applet.*;
import java.awt.*;
import javax.swing.*;
import javax.swing.event.*;
public class Class_bouncingball extends Applet implements Runnable
{
int x_pos1 = 150;
[Code]...
What's a simple way to flip an Image along the vertical or horizontal? I've searched high and low and surprised to find that I can't find something short and compact.
View Replies View RelatedI am working on writing a desktop based email client using swing. First some specifics: I need to show emails in a (dynamically updatable) vertical list. Each item in this vertical list would represent an email showing: (a) the subject, (b) a photo of the sender that I have locally available & a couple of buttons. So, I plan to create a JPanel containing a JLabel to show the Subject, The photo inside a JLabel & JButtons. I have the layout of this panel done and is not a problem.
My problem is with stacking all these JPanels (each representing an email) and showing them on the UI as a list. I am not sure of any way to do this. Moreover, when a new email is received, it has to be displayed at the top of the list (not at the bottom).
Specifically, I need a good way of displaying a vertical list of JPanels & be able to add new JPanels at the top of the list.
I was wondering if it is possible to make a vertical menu instead of a normal horizontal one. Like this:
Menu 1
Menu 2
Menu 3
And when you then click on one of them you get:
Menu1
Menu2
Menui tem 1
Menui tem 2
Menui tem 3
Menu 3
Is this possible?
How can I make this program print so the output looks like this ( ignore the - -- lines ):
--------1
-------21
-----321
---4321
-54321
Instead of:
1
21
321
4321
54321
Java Code:
public class c5e18c {
public static void main(String[]args){
int i;
int j;
for(i = 1; i<=6; i++){
for (j = i; j>=1 ;j--){
System.out.printf(j + " ");
}
System.out.println();
}
} mh_sh_highlight_all('java');
}
I have written a drum machine using Java. Into said drum machine I list all 47 available MIDI drums. The instrument list is placed into a JPanel, along with a gridArray of checkboxes. The JPanel is then in turn added to a scrollpane. I have listed the MIDI drums in order of 'ground-up'. For example, the bass drum is generally at the bottom of most drum kits, so it is at the bottom of my MIDI drums list. Next up would be the snare, followed by the cymbals, and then by all the specialty percussives. Since most beats are started from the 'ground-up', laying to foundation, so to speak, I want the scroll bar of the scrollpane which houses the JPanel, which in turn houses the instrument list and the beat checkboxes, to be positioned, upon opening, at the bottom of the scroll pane. Nothing I have tried works. It always positions the slider somewhere in the middle of the scroll track. Below is a listing of just the buildGUI portion of the code, all the MIDI functionality has been removed to keep the size of the post to this forum down.
import java.awt.*;
import javax.swing.*;
import java.util.*;
public class BeatBoxG
{
JFrame overallOuterFrame;
JScrollPane namesAndSquares;
[code]....
I've been at this for a while and I would like to make the Camera in my game follow the player and I know the way to do this would be to move the map and not the player. How would I do this if my map is rendered from a text file using for loops. Here is my code for the map.
package Game;
import java.awt.Graphics;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
public class Map {
[Code] .....
I just have one problem with a "car" program in java. The objective is to move the car in the direction it is facing. Moving forward in the normal position (when the angle is zero) means moving in the x-axis. Choosing to turn the car function (for example: 90 ) and then using the forward function should move up or down the car in the y-axis. However the y-axis is not working.
Car2 Demo.rar
JPGMoveforwardfunction.jpg
I'm trying to understand and learn Java for GUI but I'm stacked around a project. I had done some other "test app" but on this, I can't figure out what I had done. I can't move my circle around the panel.... Where I had made some errors?
Main class
package main;
// imports
import javax.swing.JFrame;
import java.awt.Dimension;
public class Main {
public static final int WIDTH = 320;
public static final int HEIGHT = 240;
public static final int SCALE = 2;
[Code] .....
Basically I have a program that paints a simple object image. There are 5 of these objects altogether and different classes and methods have been set up to do this and this works correctly. The program currently also asks the user if they would like to change the colour of this object shape, and which shape they would like to change (user inputs a number 1-5) then the program will change the colour of this shape.
But the new task is for the user to input a number (1-5) to which shape they would like to MOVE position of. Hhow this would be done? Would there need to be different methods for changePositionX, changePositionY? The user needs to input the X and Y co ordinates and then this will move the selected shape to its NEW position in the current JFRAME.
Why does my program write that i have problem in Timer?
public class Ball extends JPanel implements ActionListener {
Timer timer = new Timer (3, this);
int x = 0, y = 0, aX = 2, aY = 2;
public void PaintComponent(Graphics g){
Graphics2D g2 = (Graphics2D) g;
[Code] ....
I was following a tutorial on how to make a game when i suddenly got an error concerning moving tiles. i get this error when i tried to use a and d to move:
Exception in thread "Display" java.lang.ArrayIndexOutOfBoundsException: 48600
at com.cherno.graphics.Screen.render(Screen.java:44)
at com.cherno.Game.render(Game.java:124)
at com.cherno.Game.run(Game.java:87)
at java.lang.Thread.run(Unknown Source)
I do not get the error while using w or s but the tiles are still not moving when pressing them.
I have three classes at work here.
The main, Game.java;
package com.cherno;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
[Code] .....
I can't find any resource on the net about a simple Java code just to move a gif image left or right. I've already accomplished the up, down, and center and they're working fine, thus, I'm still struggling with moving the image left or right. Here's the code.
public class MoveIt extends Applet implements ActionListener
{
private Image cup;
private Panel keypad;
public int top = 10;
public int left = 10;
[Code] ....
I remember in Visual BASIC it's easily achieved by NameOfImage.left = NameOfImage.left - 10 to move left and NameOfImage.left = NameOfImage.left + 10.
I'm currently taking a computer science class but the class is moving extremely slow and I'm not learning much, so I've started to program on my own. The most recent project I've done is a tic tac toe game, and I'm looking for something else to do now. I can do with an increased difficulty from this project, but not extremely difficult.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.lang.reflect.Array;
[code]...
So I've been working on a music player in android studio and I've created two java classes. One for Main Start Screen(StartScreen.Java) and one for the main player (player.Java). I have an onClicl event associated with a button as shown below.
public void onclick(View view) {
Intent detailIntent = new Intent(this, main_player.class);
startActivity(detailIntent);
}
The code for the second Java Class is as below. There is nothing in the java class as for now.
package com.example.musicplayer.app;
import android.app.Activity;
import android.os.Bundle;
public class main_player extends Activity {
protected void onCreate(Bundle savedInstanceState) {
[Code] .....
Where is the actual mistake because the app works fine until i click the button that is suppose to take me to the main player screen?
I am just trying to move a rectangle in a diagonal line. When the applet pops up, the rectangle is there but doesn't move. If I drag the sides of the applet to make it bigger or smaller the rectangle will redraw itself and move, but I want it to move without touching the window.
Java Code:
package javaapplication3;
import java.applet.Applet;
import java.awt.*;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.Random;
[Code] .....
Why does it only repaint when I resize the window?
I am trying to only allow the user to input numbers. But I need to enter a number twice before it moves to the next line statement and also skips a line when i enter th number a second time.
How can I go around fixing this.
My code for this is
case 1:
do{
Event event = new Event();
out.println("Please Enter the name.");
event.setEvent(input.next());
input.nextLine();
[Code]...
I have a class that works only when in the default package. If I move the class to a package I receive UnsatisfiedLinkError.
This is the class in the default package(this works fine):
[code]
public class CsharpConsumer {
private native int reigsterAssemblyHandler(String str);
public CsharpConsumer() {
String dir = System.getProperty("user.dir");
System.load(dir+"dllscardJNICsharpBridge.dll");
int reigsterAssemblyHandler = reigsterAssemblyHandler(dir+"dllscard");
}
}
[/code]
If at the top of this class I add "package DLLUtils;"
the error is "Exception in thread "AWT-EventQueue-0" java.lang.UnsatisfiedLinkError:
DLLUtils.CsharpConsumer.reigsterAssemblyHandler(Ljava/lang/String;)I"
I tried a lot of things but none solved the problem. I must move the class to o package because I cant "import CsharpConsumer;" from default package.
I have made a code that should allowed me to move an object in a frame, using the arrow keys. But I don't know why, is not working.
package joc;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.ImageIcon;
[Code] ....
I have been following a 2d side scroller tutorial in java and have got the basics working, I changed the code a bit to make it so that the tiles and background are always moving, this worked as i intended.Within the character class:
if (speedX < 0) {
centerX += speedX;
}
if (speedX == 0 || speedX < 0) {
bg1.setSpeedX(0);
bg2.setSpeedX(0);
[code]....
I wanted a way to make it so that if the character moves left, the tiles + background move slower. I am having issues with variable scope and setters/getters. Within the main game class, I have the code:
case
KeyEvent.VK_LEFT:
character.moveLeft();
character.setMovingLeft(true);
break;
How can i include an if statement within the tile class that reads whether the character is moving left (determined from a keyPressed event in the main game class) and adjusts the speed of the tiles accordingly?I want to write something to the effect of:
if (setMovingLeft = true){
speedX = bg.getSpeedX() * 3;
tileX = tileX + speedX - 1; << changed from - 4