Writing A Program To Make A Tic Tac Toe Game Utilizing Inheritance

May 7, 2014

I am new to programming and we are writing a program to make a tic tac toe game utilizing inheritance, client-supplier, arrays, and EventButton. I am still trying to wrap my head around events and inheritance. We are instructed to write 4 classes (a TicTacToeModel, a TicTacToeView, a TicTacToe Controller, and a TicTacToeButton). I got the TicTacToeModel down, but am having trouble with the other classes.

Instructions for View: Write a class that implements the UML class diagram below. The only purpose of this class is to draw a picture of the specified TicTacToeModel. For purposes of this assignment, we understand a ‘theme’ to include such things as the background color of the tic‐tac‐toe board, the shape and color of the X indicator and the shape and color of the O indicator. While you are free to select your own personalized ‘theme’ your TicTacToeComponent must always be proportionally ‘correct’ regardless of the client‐determined width and height of the Component.

Instructions for the Controller: Write a controller that controls the game. There is one human player (the X player) and the computer player (the O player). The name of the class must be TicTacToeController. In a sense, the controller is the game since the controller will

1) create a TicTacToeModel
2) create a TicTacToeView and
3) create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game. While you are free to change the appearance of the controller, the basic elements must be provided

These are our instructions for the TicTacToeButton: create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game.And this is the code I have thus far for the button:

import java.awt.event.*;
import java.awt.*;
public class TicTacToeButton extends EventButton{
public TicTacToeButton(int x, int y, int w, int h) {
super("Move");
setBounds(x, y, w, h);

[code]....

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